WhitePaper NFT Moon Metaverse (V1.1)
  • 1. Disclaimer
  • 2. General Information about NFT Moon Metaverse
  • 2.1. Global games market and statistics
  • 2.2 Metaverse and the role of cryptocurrencies and NFT
  • 3. NFT Moon Metaverse
  • 3.1 Our vision and goals
  • 3.2 Unique Value Proposition of the NFT Moon Project
  • 3.3 Target Markets for GTM
  • 3.4 Key goals and project roadmap
  • 3.5 Game mechanics
  • 3.6 Virtual interactive spaces
  • 4. Tokenomics 4.1 Token turnover in a game
  • 4.2 CorreIation of game tokens trading/ manipulations.
  • 4.3 Entities that influence the price of a token:
  • 4.4 Token metrics
  • 4.5 Token distribution
  • 5 Team
  • 6 Legal information
  • 7 Important information and links
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3.3 Target Markets for GTM

Target audience of the project:

Video gamers, entrepreneurs, executives, cryptocurrency enthusiasts, students, space travel enthusiasts and economists etc.

Practical possible application and monetization of the player's experience in the Metaverse:

• Developers and designers can create and sell/rent tokenized digital assets and avatars.

• Players can showcase their virtual experience and monetize it.

• Companies can create their stores or showrooms inside the NFT Moon Metaverse.

• Entrepreneurs can create and sell digital (or tangible) goods and offer services.

• Cryptocurrency enthusiasts can make money on the rise of the token price and the price of plots. • Artists can showcase all of their creations, from sculptures to 2D and 3D paintings.

• Fans can support their favourite artists and celebrities. They can also use the comfort of the Metaverse space for virtual communication with their favourite artists and influencers.

• NFT collectors can present their collection on virtual land or virtual showrooms and trade with each other. • Universities can create courses and organize events.

• Representatives of the space industry can create their space simulators, games, and other projects on the basis of the Metaverse.

• Other possible activities are limited only byyour imagination!

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Last updated 3 years ago