> For the complete documentation index, see [llms.txt](https://moon-metaverse.gitbook.io/whitepaper-nft-moon-metaverse-v1.1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://moon-metaverse.gitbook.io/whitepaper-nft-moon-metaverse-v1.1/3.3-target-markets-for-gtm.md).

# 3.3 Target Markets for GTM

Target audience of the project:

Video gamers, entrepreneurs, executives, cryptocurrency enthusiasts, students, space travel enthusiasts and economists etc.

**Practical possible application and monetization of the player's experience in the Metaverse:**

• Developers and designers can create and sell/rent tokenized digital assets and avatars.&#x20;

• Players can showcase their virtual experience and monetize it.&#x20;

• Companies can create their stores or showrooms inside the NFT Moon Metaverse.&#x20;

• Entrepreneurs can create and sell digital (or tangible) goods and offer services.&#x20;

• Cryptocurrency enthusiasts can make money on the rise of the token price and the price of plots. • Artists can showcase all of their creations, from sculptures to 2D and 3D paintings.&#x20;

• Fans can support their favourite artists and celebrities. They can also use the comfort of the Metaverse space for virtual communication with their favourite artists and influencers.&#x20;

• NFT collectors can present their collection on virtual land or virtual showrooms and trade with each other. • Universities can create courses and organize events.&#x20;

• Representatives of the space industry can create their space simulators, games, and other projects on the basis of the Metaverse.&#x20;

• Other possible activities are limited only byyour imagination!
